3D Game Engine Programming. Oliver Duvel, Stefan Zerbst

3D Game Engine Programming



Download 3D Game Engine Programming



3D Game Engine Programming Oliver Duvel, Stefan Zerbst ebook pdf
Publisher: Course Technology PTR
Language: English
Page: 897
ISBN: 1592003516, 9781592003518

Are you interested in learning how to write your own game engines? With "3D Game Engine Programming" you can do just that. You'll learn everything you need to know to build your own game engine as a tool that is kept strictly separate from any specific game project, making it a tool that you can use again and again for future projects. You won't have to give a second thought to your engine. Instead, you'll be able to concentrate on your game and the gameplay experience.

From the Publisher

At the end of the book, you will be able to program your own comprehensive game engine, including renderer, network, audio, input, and math libraries. Includes coverage describing how to implement additional tools for game programming, such as a level editor with graphical user interface. To demonstrate the power of the developed tools, this book wraps things up with a deathmatch network first-person shooter, utilizing everything from the book: engine, level editor, and performance knowledge.



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